This section documents my professional growth path at Digital Bros Game Academy.
Over the course of 12 months, I transitioned from analyzing basic mechanics to managing complex production cycles. Each "Level" represents a specific module of the academy, showcasing the skills acquired and the projects delivered.
The beginning of the journey.
In this module, I built the technical and theoretical pillars of Game Design.
I learned how to "deconstruct" games, prototype ideas on paper to test them rapidly, and implemented my first playable mechanics in Unity using C#.
Key Projects:
Game Analysis (Cult of the Lamb)
Paper Prototyping (Yahtzee)
Unity Prototype (Crazy Ball)
Moving from single mechanics to complex, interconnected ecosystems.
This module focused on System Design (economies, balancing), User Experience (UX/UI), and the soft skills required to work effectively within a development team.
Key Projects:
MDA Framework Analysis
System Interactions Design
UX/UI Analysis (Diablo 4)
The final step towards the industry. The focus shifted to the "Production Reality": managing scope and timelines, writing professional documentation for other departments, ensuring quality through QA/Bug Reporting, and pitching viable products.
Key Projects:
Advanced Walkthrough Documentation
Production Pitch (Ice-Cream Craze)
QA & Bug Reporting